K. Prepin and C. Pelachaud, "Shared understanding and Synchrony Emergence: Synchrony as an Indice of the Exchange of Meaning between Dialog Partners.," in ICAART2011 International Conference on Agent and Artificial Intelligence
, 2011, pp. 25-30. full entry
The scenario of the data is mainly focused on a group of people playing a conversational role playing game. ``Are you a Werewolf?'' is an RPG suited for large groups and is a game of accusations, ly...
K. Porayska-Pomsta and C. Mellish, "Modelling Politeness in Natural Language Generation," in Proceedings of the International Conference on Natural Language Generation
, 2004, pp. 141-150. full entry
N. Jovanovic, R. op den Akker, and A. Nijholt, "A corpus for studying addressing behaviour in multi-party dialogues," Language Resources and Evaluation
, vol. 40, iss. 1, pp. 5-23, 2006. full entry
The SEMAINE corpus consists of emotionally coloured conversations. Users were recorded while holding conversations with an operator who adopts in sequence four roles designed to evoke emotional re...
The HCRC Map Task Corpus consists of audio, transcription with hand-timestamped word-level timings, and annotation for 128 5-10 minute task-oriented dialogues. The dialogues are elicited using a ma...
The SEMAINE research platform is a (mostly) open-source software package that aims to provide state-of-the-art software tools for nonverbally competent audio-visual behaviour analysis and synthesis f...